Um, so okay. I installed DosBox .072, edited the configuration file a little, and all my games seem to be running fine. However, the problem comes with the sound settings. If I put the sound settings at the highest (which my computer is more than happy to do), my games run A LOT slower and sometimes there's major lag, however if I put the sound settings at the lowest settings...then it runs smooth as could be (the games). Here's my config file settings for DosBox, maybe it has to do something in there?
I'm referring to some games such as Epic Pinball, Pinball Fantasies, and Jazz Jackrabbit.
Does it have to do with the [speaker] settings, [sblaster] settings, or the [mixer] settings? If so, what should I change them to?
[quote4d14c873f7]# This is the configurationfile for DOSBox 0.72.
# Lines starting with a # are commentlines.
# They are used to (briefly) document the effect of each option.
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullresolution -- What resolution to use for fullscreen original or fixed size (e.g. 1024x768).
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.
# output -- What to use for output surface,overlay,opengl,openglnb,ddraw.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox lowest,lower,normal,higher,highest,pause (when not focussed).
# Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.
# language -- Select another language file.
# memsize -- Amount of memory DOSBox has in megabytes.
# machine -- The type of machine tries to emulatehercules,cga,tandy,pcjr,vga.
# captures -- Directory where things like wave,midi,screenshot get captured.
# frameskip -- How many frames DOSBox skips before drawing one.
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,
# If forced is appended (like scaler=hq2x forced), the scaler will be used
# even if the result might not be desired.
# core -- CPU Core used in emulation normal,simple,dynamic,auto.
# auto switches from normal to dynamic if appropriate.
# cycles -- Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# You can also let DOSBox guess the correct value by setting it to max.
# The default setting (auto) switches to max if appropriate.
# cycleup -- Amount of cycles to increase/decrease with keycombo.
# cycledown Setting it lower than 100 will be a percentage.
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
# probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
# but sound will also be more lagged.
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.
# mpu401 -- Type of MPU-401 to emulate none, uart or intelligent.
# device -- Device that will receive the MIDI data from MPU-401.
# This can be default,alsa,oss,win32,coreaudio,none.
# config -- Special configuration options for the device. In Windows put
# the id of the device you want to use. See README for details.
# sbtype -- Type of sblaster to emulatenone,sb1,sb2,sbpro1,sbpro2,sb16.
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode -- Type of OPL emulation auto,cms,opl2,dualopl2,opl3.
# On auto the mode is determined by sblaster type.
# All OPL modes are 'Adlib', except for CMS.
# oplrate -- Sample rate of OPL music emulation.
# gus -- Enable the Gravis Ultrasound emulation.
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
# Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# gusrate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy Sound System emulation (off,on,auto).
# For auto Tandysound emulation is present only if machine is set to tandy.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible.
# joysticktype -- Type of joystick to emulate auto (default), none,
# 2axis (supports two joysticks,
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# timed -- enable timed intervals for axis. (false is old style behaviour).
# autofire -- continuously fires as long as you keep the button pressed.
# swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap -- enable button wrapping at the number of emulated buttons.
# serial1-4 -- set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parametervalue. Parameter for all types is irq.
# for directserial realport (required), rxdelay (optional).
# for modem listenport (optional).
# for nullmodem server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example serial1=modem listenport5000
# xms -- Enable XMS support.
# ems -- Enable EMS support.
# umb -- Enable UMB support.
# keyboardlayout -- Language code of the keyboard layout (or none).
# ipx -- Enable ipx over UDP/IP emulation.
# Lines in this section will be run at startup.
mount c C\DosGames
I imagine it's due to the SoundBlaster emulation within a DOS emulator. You're running a 16-bit virtual machine of sorts, with "fake" virtual hardware being mapped to your actual hardware, so I would expect a performance hit. If I were you I'd consider myself lucky you even got it to run at all, and just accept lower sound quality.
i would just use VMWare or another app to make a virtual machine, then install Windows 98 on it, if you have a disk of it sitting around.
[quoteafd22fd14d="gnznroses"]i would just use VMWare or another app to make a virtual machine, then install Windows 98 on it, if you have a disk of it sitting around.[/quoteafd22fd14d]
If' he's gonna install true VM software, he may as well install DOS in the VM instead of Win98, since he's playing DOS games. And Microsoft Virtual PC is now free. VMWare really doesn't run DOS VM's very well (it will install, but VMWare reps told me it's basically unsupported and in my experience, it just doesn't work well). But VPC 2004 runs DOS quite well (haven't tried VPC 2007 yet), and includes DOS add-ons to make it run better in a VM.
I run some in-house DOS production applications we still use here in our company on a VPC 2004 VM, and it works very well. We were able to finally retire the old clunker DOS PC's we had kept around to support those apps.